I Hope Tp Never See Yuna Dance Again

Yuna in EX Mode with aeons in Dissidia 012 Final Fantasy.

Summoned monsters (幻獣, Genjū ?, lit. Phantom Beast) are magical creatures that can be summoned in boxing. Known by many names, these creatures are powerful, and can have offensive, curative or supportive effects. Summons have been a Final Fantasy serial staple since Final Fantasy III.

Explanations about the absenteeism of summons in the offset two games have been given in recent games (also the thought for summons having come after the kickoff ii games were released). Co-ordinate to Dissidia 012 Last Fantasy the world of Last Fantasy at 1 time had summons, merely depending on the timeline Garland or Chaos trapped them in the Interdimensional Rift. In the 20th Ceremony edition of Final Fantasy II, Deumion can summon Holy Beasts, one of which the party fights as a Superboss.

Contents

  • i Appearances
    • ane.1 Final Fantasy 3
    • 1.2 Concluding Fantasy 4
      • i.two.i Final Fantasy IV -Interlude-
      • 1.2.ii Last Fantasy IV: The Later Years
    • ane.3 Final Fantasy V
    • i.4 Final Fantasy Half-dozen
    • 1.5 Final Fantasy VII
      • 1.v.1 Earlier Crisis -Final Fantasy Seven-
      • 1.5.2 Crisis Cadre -Final Fantasy VII-
    • one.half dozen Terminal Fantasy VIII
    • i.7 Last Fantasy IX
    • 1.viii Concluding Fantasy 10
    • one.9 Final Fantasy 11
    • i.10 Last Fantasy XII
      • 1.10.1 Final Fantasy XII: Revenant Wings
    • 1.11 Final Fantasy 13
    • one.12 Final Fantasy XIV
      • ane.12.1 Final Fantasy XIV: Heavensward
      • 1.12.2 Terminal Fantasy Xiv: Stormblood
      • 1.12.3 Final Fantasy XIV: Shadowbringers
      • one.12.4 Arcanist summons
    • i.13 Final Fantasy XV
    • 1.xiv Last Fantasy Tactics
    • ane.15 Terminal Fantasy Tactics Advance
      • 1.15.one Final Fantasy Tactics A2: Grimoire of the Rift
    • 1.xvi Crystal Defenders
    • i.17 Final Fantasy Type-0
    • 1.18 Final Fantasy Crystal Chronicles: My Life as a Darklord
    • ane.xix Concluding Fantasy Dimensions
    • 1.twenty Last Fantasy Dimensions Ii
    • 1.21 Dissidia Final Fantasy
      • ane.21.1 Dissidia 012 Final Fantasy
      • 1.21.2 Dissidia Final Fantasy Opera Omnia
    • 1.22 Final Fantasy Airborne Brigade
    • 1.23 Final Fantasy All the Bravest
    • 1.24 Concluding Fantasy Record Keeper
    • 1.25 Concluding Fantasy: Unlimited
      • ane.25.1 Last Fantasy: Unlimited After
  • two Non-Final Fantasy guest appearances
    • 2.ane Bravely Default
      • 2.1.1 Bravely Second: End Layer
    • ii.2 Bahamut Lagoon
    • ii.3 Crystal Conquest
    • two.4 Antique Carnevale
  • iii Etymology

Appearances [ ]

Final Fantasy 3 [ ]

Chocobo.

There are levels of summons, with level 1 existence Chocobo, level ii being Shiva, and and then along downwardly the list. Each summon has three furnishings that depend on which task is summoning it.

The following jobs can summon: Evoker, Summoner, and Sage. The Evoker can employ the ii lesser effects at random, the Summoner tin employ the greater effect only, and the Sage behaves differently in the different game versions.

  1. Escape (Chocobo)
  2. Icen (Shiva)
  3. Spark (Ramuh)
  4. Heatra (Ifrit)
  5. Hyper (Titan)
  6. Catastro (Odin)
  7. Leviath (Leviathan)
  8. Bahamur (Bahamut)

Final Fantasy IV [ ]

Mist Dragon.

Rydia, the summoner, can summon diverse monsters known every bit Eidolons. Every bit a child, she tin simply summon a Chocobo (and Whyt in the Nintendo DS version). Equally she grows upwards, her abilities expand and there are also subconscious monsters she can summon. Golbez tin can summon Shadow Dragon (second and 3D).

In the 2D versions, summons were just referred to equally "Summons", and some names were different due to space constraints.

  • Asura - "Asura's Benefaction"
  • Bahamut - "Megaflare"
  • Flop - "Self-Destruct", "Responsible Bomb Apply" (DS)
  • Chocobo - "Chocobo Boot"
  • Cockatrice - "Petrifying Beak" (Note: this summon was dummied out of the US Super NES release and chosen Dummy).
  • Goblin (Imp) - "Goblin Punch"
  • Ifrit (Jinn) - "Hellfire"
  • Leviathan (Leviatan) - "Tidal Moving ridge"
  • Mindflayer (Mage) - "Mind Blast"
  • Dragon (Mist) - "Radiant Breath"
  • Odin - "Zantetsuken"
  • Ramuh (Indra) - "Judgment Bolt"
  • Shiva - "Diamond Grit"
  • Sylph - "Whispering Air current"
  • Titan - "Gaia's Wrath"
  • Whyt (3D just)

Final Fantasy Iv -Interlude- [ ]

Eidolons announced, except for Mindflayer and Whyt from the 3D remake version.

Final Fantasy 4: The After Years [ ]

Asura.

With the exception of Whyt from the remake version, all of the Eidolons and their attacks are the same as in the original release. In the Gathering Tale during Planet Eater, the player must find them all once more. This does not include the Chocobo or the monsters that drop their summon power, such as the Cockatrice.

  • Asura - "Asura's Boon"
  • Bahamut - "Megaflare"
  • Bomb - "Cocky-Destruct"
  • Cockatrice - "Petrifying Bill"
  • Chocobo - "Chocobo Boot"
  • Goblin - "Goblin Punch"
  • Ifrit - "Hellfire"
  • Leviathan - "Tidal Wave"
  • Mindflayer - "Mind Boom"
  • Dragon - "Radiant Breath"
  • Odin - "Zantetsuken"
  • Ramuh - "Judgment Commodities"
  • Shiva - "Diamond Dust"
  • Sylph - "Whispering Wind"
  • Titan - "Gaia's Wrath"

Final Fantasy V [ ]

Ifrit.

Summons are used by the Summoner task.

At that place are five levels of summons:

Eggman is a hole-and-corner summon associated with the Magic Lamp. When summoned, it will employ the "Egg Chop" attack.

Final Fantasy Half dozen [ ]

Odin.

Espers are obtained through magicite. In the original SNES version, some names were different either due to space constraints of 8 characters or Ted Woolsey's creative translations, which are in parentheses below, after the Game Boy Advance names.

The following are espers exclusive to the Game Boy Accelerate version:

  • Cactuar - "1000 Needles" and "10000 Needles"
  • Diabolos - "Dark Messenger"
  • Gilgamesh - "Enkidu", "Masamune", "Excalibur" and "Excalipoor"
  • Leviathan - "Tidal Wave"

Last Fantasy VII [ ]

Bahamut.

Summons are obtained past equipping Summon Materia (Last Fantasy VII) and tin can only exist used a express number of times per boxing, based on the Materia's level.

The Main Summon Materia allows its user to bandage every summon in the game with no limit on multiple uses. Summon abilities can also be called via Cait Sith's Summon Limit Intermission in Slots whereupon the Summon is called MP-free and the ability name will be the Summon's name, with exception to Fat-Chocobo and Gunge Lance.

  • Alexander - "Judgement"
  • Bahamut - "Mega Flare"
  • Neo Bahamut - "Giga Flare"
  • Bahamut Cypher - "Tera Flare"
  • Choco/Mog (Last Fantasy 7) - "Deathblow!!" and "Fatty-Chocobo"
  • Hades - "Black Cauldron"
  • Ifrit - "Hellfire"
  • Leviathan - "Tidal Moving ridge"
  • Knights of Round - "Ultimate End"
  • Kujata - "Tetra-Disaster"
  • Odin - "Steel Bladed Sword" and "Gunge Lance"
  • Phoenix - "Phoenix Flame"
  • Ramuh - "Judgment Bolt"
  • Shiva - "Diamond Dust"
  • Titan - "Acrimony of the Land"
  • Typhon - "Disintegration"

Earlier Crunch -Terminal Fantasy Seven- [ ]

Hades summoned.

Summons crave the histrion to employ Materia Help and ask for three of the same element materia from three other Turks, with the fourth being the histrion'due south own. If successful, the four materia will perform a summon.

  • Bahamut
  • Hades
  • Ifrit
  • Leviathan
  • Kjata
  • Odin
  • Ramuh
  • Shiva
  • Titan
  • Typhon

Crunch Core -Final Fantasy Vii- [ ]

Bahamut Fury.

Summons are obtained past finding items, usually through missions, that unlock them in the Digital Mind Wave. There are ii summon modes: Summon Style and Chocobo Mode.

During Modulating Phase while the centre reel spins, a blue star symbol will randomly fill the screen activating Summon Mode, where the portraits in the DMW modify to summon portraits and the reels spin again. If iii portraits match a summon will be called. All summons are non-elemental. At that place is a 12.5% base take a chance of activating the Summon Fashion during a Modulating Phase as long every bit Zack has obtained at least i summon. Equipping Summon DMW Materia boosts the chance further.

The other summon way is the Chocobo Mode. During Modulating Phase while the center reel spins, Chocobo Mode will have a chance of activating as long as Zack has obtained at least ane animate being in the reel. The two outer portraits change to i of the beneath characters, while the center reel continues spinning. If iii portraits match a summon will exist called. In certain special battles (like against Sephiroth or the final boss) the Chocobo Way will never actuate, but otherwise, its base activation rate is ix.four%, which can be boosted via DMW Materia.

Simply inbound Summon or Chocobo Mode does not guarantee a summon will exist performed. The chances depend on the emotion estimate.

Concluding Fantasy Viii [ ]

Phoenix.

Guardian Forces are used by junctioning them to a graphic symbol. By doing so, 1 is also able to junction magic to a stat to raise information technology, or requite information technology elemental or status changing attributes.

It is stated in-game that long-term junctioning of Guardian Forces causes memory loss due to junctioning being controlled by the same role of the brain that controls memory.

Non-junctionable
  • Angelo - "Angelo Rush", "Angelo Cannon", "Angelo Strike", "Angelo Recover", "Invincible Moon", "Angelo Reverse", "Angelo Search", "Wishing Star"
    • Although technically Angelo is not a Guardian Force, she does accept a GF bill of fare. She is actually part of Rinoa's Limit Break.
  • Odin - "Zantetsuken"
  • Gilgamesh - "Zantetsuken", "Masamune", "Excalibur", "Excalipoor"
  • Phoenix - "Rebirth Flame"
  • Boko - "ChocoFire", "ChocoFlare", "ChocoMeteor", "ChocoBocle"
  • Mini Mog - "Moogle Dance"
  • Moomba - "MoombaMoomba"

Additionally, Griever is a hostile Guardian Force, and Tiamat is a erstwhile Guardian Force corrupted by Ultimecia'due south power.

Terminal Fantasy IX [ ]

Fenrir.

Summons are referred to as eidolons whom simply Dagger and Eiko are able to summon, because they are members of a tribe of summoners from Madain Sari. They larn summons by equipping jewels and mastering the skill of summoning that eidolon.

Eidolons have both curt and long summon sequences, the latter being more powerful. Eiko can equip add-ons to change the backdrop of her eidolons' summon attacks, and Dagger's Trance changes her Summon control to the Eidolon command, that has a random gamble to re-summon a short version of the eidolon set on during the boxing for zero MP cost and the summon will reappear in intervals to repeatedly damage the enemy until a new eidolon is summoned, or until Dagger exits Trance.

Alexander also makes an appearance in an FMV, only cannot be summoned in-game.

Final Fantasy X [ ]

Shiva.

Aeons help summoners perform their pilgrimage. Aeons can be controlled as a character in combat. The summoned aeon replaces the party members until defeated or dismissed. Yuna is the merely playable grapheme with the power to summon aeons. Five of the aeons are obtained during the story and the other 3 are optional.

  • Valefor - "Sonic Wings", "Free energy Ray" and "Energy Blast"
  • Ifrit - "Falling star Strike" and "Hellfire"
  • Ixion - "Aerospark" and "Thor'due south Hammer"
  • Shiva - "Heavenly Strike" and "Diamond Dust"
  • Bahamut - "Impulse" and "Mega Flare"
  • Anima - "Pain" and "Oblivion"
  • Yojimbo - "Daigoro", "Kozuka", "Wakizashi" and "Zanmato"
  • The Magus Sisters - "Camisade", "Razzia", "Passado" and "Delta Attack"

Additionally, Braska's Final Aeon is fought as part of the endgame.

Terminal Fantasy XI [ ]

Titan.

Only Summoners and players with Summoner equally a back up task can summon avatars. There are iii singled-out types of summonable avatar: Terrestrial Avatars, Angelic Avatars, and Elemental Spirits. When summoned, avatars will stay and fight by the Summoner'southward side until released, merely the Summoner must consume a steady menstruum of MP to perpetuate the avatar. Avatars are weak melee attackers, but can utilise powerful Blood Pact abilities on a shared timer.

Alexander and Odin have become available as avatars while under the effect of Astral Flow. To obtain Alexander and Odin, the full Treasures of Aht Urhgan mission line must exist completed, and the player must complete a quest for each avatar. Odin produces an instant death or a % of health to a boss; Alexander boosts defense and magic defense. While the rest of the avatars are capable of meleeing in boxing as the Summoner's minion, Alexander and Odin are typically simply available for one effect every hour.

1 These Avatars cannot be summoned past player characters.

Elemental Spirits are ordinarily known as spirits or elementals, these are summonable versions of the elementals ordinarily found throughout Vana'diel. The but in-game reference to them every bit a grouping is on the Summoner relic armor, where they are referred to as Elemental Avatars. There is a spirit for each of the 8 elements.

Unlike the other avatars, spirits exercise non take Blood Pact abilities. Instead, a spirit will cast spells based on its element with a frequency dependent on the Summoner'southward summoning magic skill and the elements of the day and weather condition. E.thousand., Fire Spirit will cast spells more frequently on Firesday or during a hot spell, but less frequently on Watersday or in the rain.

Starting at level 50, Summoners can absorb MP from their summoned spirit using Elemental Siphon; the effectiveness depends on the current day and weather.

  • Air Spirit
  • Nighttime Spirit
  • Earth Spirit
  • Fire Spirit
  • Water ice Spirit
  • Lite Spirit
  • Thunder Spirit
  • Water Spirit

Concluding Fantasy XII [ ]

Ultima.

Espers are also referred to as "Scions" in the in-game mythology. All of them, bar Shemhazai, reference enemies and summons from previous Final Fantasy games, and each of them represents a sign of the Zodiac.

There are 13 available Espers. V are obtained in the main story and the other viii, represented in italics, are institute through sidequests. Espers require Mist Charges equal to their level to summon.

Level Ane Espers
  • Belias, the Gigas (Tomb of Raithwall).
  • Mateus, the Corrupt (Stilshrine of Miriam).
  • Adrammelech, the Wroth (Zertinan Caverns, in Athroza Quicksands, closest from Ozmone Plain).
  • Zalera, the Death Seraph (Barheim Passage, obtain the Barheim Key in the Dalmasca Estersand).
Level Two Espers
  • Shemhazai, the Whisperer (Giruvegan).
  • Hashmal, Bringer of Gild (Pharos).
  • Cúchulainn, the Impure (Garamsythe Waterway, complete "Lost in the Pudding" and utilise the key to reach Cúchulainn).
  • Zeromus, the Condemner (Stilshrine of Miriam, obtain the Stone of the Condemner from the Acolyte on Mt. Bur-Omisace subsequently defeating Gauge Magister Bergan).
  • Exodus, the Judge-Sal (Mosphoran Highwaste, after the Salika Gate is fixed, solve the floatweed puzzle).
Level Three Espers
  • Famfrit, the Darkening Cloud (Pharos, fought alongside Doctor Cid).
  • Anarchy, Walker of the Wheel (Necrohol of Nabudis, must defeat Fury and Humbaba Mistant).
  • Ultima, the High Seraph (Giruvegan, Great Crystal).
  • Zodiark, Keeper of Precepts (Henne Mines, command at least ten other Espers, finish all Jahara-based hunts and speak to Geomancer Yugelu in Jahara).

Final Fantasy XII: Revenant Wings [ ]

Leviathan.

A total of 51 Espers are available on the Ring of Pacts, which is the virtually summons any game in the series has had. There are four master elements, one in each corner of the ring, with additional areas for non-elemental and holy-elemental Espers arranged between the 4 sections. Each element, bar holy, has melee, ranged and flying summons. Each of these areas has iii ranks, with rank I existence the weakest and rank III being the strongest. While the ranks are a hierarchy of forcefulness, they practise not form a sequence, i.e. rank Two and III Espers can be acquired regardless of whether "related" lower rank Espers are owned or not.

Melee Espers are stiff against ranged ones, ranged against flight, and flying against melee. Some Espers, mainly the Scions from Terminal Fantasy XII, must be defeated in boxing before becoming available on the Ring of Pacts save the rank II Scion Cúchulainn. The Espers act as party members in boxing, and multiple instances of each can exist on the battleground at any given time, bar rank 3 Espers.

While almost all of the xiii Scions from the original game return as Espers, Adrammelech and Zeromus are absent. The Ring of Pacts is almost symmetrical, but lacks a Rank Three thunder-elemental Esper to mirror Famfrit's position in the water section, and as the thunder-elemental scion in Final Fantasy XII, Adrammelech would have been ideal for that position.

Non-Elemental summons accept no weakness or resistance. They likewise tend to have no special attacks either. They are all-time used when you are fighting a group of enemies with different weaknesses. Still, the game'south virtually powerful summons are also not-elemental.

Melee Summons
Ranged Summons
Flying Summons

Burn summons are weak against water summons. They are strong against earth summons, and some h2o summons.

Melee Summons
Ranged Summons
Flying Summons

Water summons are mainly weak against thunder summons, while some are weak against fire. They are stiff confronting fire summons, and some thunder summons.

Melee Summons
Ranged Summons
Flying Summons

Thunder summons are mainly weak against earth summons, while some are weak against water. They are potent confronting water summons.

Melee Summons
Ranged Summons
Flying Summons

Earth summons are weak against fire summons. They are stiff against thunder summons.

Melee Summons
Ranged Summons
Flying Summons

Holy summons generally have no offensive capabilities. Instead, they can just heal party members with their attacks. Ultima's special assault, though, does harm to the enemies.

Ranged Summons

Terminal Fantasy XIII [ ]

Alexander and Hope.

The summoned. The salvation of the sick-blighted l'Cie.

Game Trailer

Eidolons are the supernatural entities individually partnered with 50'Cie which are summoned in battle. While formidable in their natural forms, Eidolons tin can presume an alternate Gestalt Mode. Eidolons are sent past the Goddess Etro when a 50'Cie falters on their conviction, who must subdue the Eidolon in battle to proceeds the ability to summon it. Fifty'Cie describe the power to summon their Eidolon from their eidolith. Eidolons are summoned in battle via expending TP and after the summon is over, the political party volition have been restored to full health.

  • Odin, a horned warrior who tin can transform into a horse; summoned by Lightning.
  • Shiva, twin sisters identified as Nothing and Stiria who tin can combine into a motorbike; summoned past Snow.
  • Hecatoncheir, a many-armed creature who can transform into a mech; summoned past Vanille.
  • Brynhildr, a peppery Valkyrie who can transform into a sports car; summoned by Sazh.
  • Alexander, an armored king who can transform into an immobile fortress; summoned by Hope.
  • Bahamut, a bipedal dragonoid who tin transform into a flying dragon; summoned past Fang.

Representations of Eidolons of Pulse and Cocoon appear in the event of Pompa Sancta:

Pulse Eidolons:

  • Ifrit
  • Ragnarok

Cocoon Eidolons:

  • Siren
  • Ramuh
  • Valefor

Last Fantasy XIV [ ]

Summoner with Ifrit-Egi.

Recurring summons of the series appear as primals, which play an important role in the plot. Almost are associated with a specific beastman race, who summon them for various purposes. Primals are summoned with crystals, and their forcefulness is determined by how many crystals are consumed in the process. Players cannot summon primals direct, but Summoners tin can telephone call upon lesser "Egi" versions of a select few (see below).

  • Ifrit, Lord of the Inferno (The Bowl of Embers) — Fauna Tribe: Amalj'aa.
    • Signature set on: Hellfire.
  • Titan, Lord of Crags (The Bellybutton) — Beast Tribe: Kobolds.
    • Signature attack: Earthen Fury.
  • Garuda, Lady of the Vortex (The Howling Eye) — Creature Tribe: Ixal.
    • Signature assail: Aeriform Blast.
  • Good Rex Moggle Mog XII, Lord of All the Land (Thornmarch) — Animal Tribe: Moogles.
    • Signature attack: Memento Moogle.
  • Leviathan, Lord of the Coil (The Whorleater) — Animal Tribe: Sahagin.
    • Signature attack: Tidal Wave.
  • Ramuh, Lord of Levin (The Hitting Tree) — Beast Tribe: Sylphs.
    • Signature assault: Judgment Bolt.
  • Shiva, Lady of Frost (The Akh Afah Amphitheatre) — Summoner: Iceheart.
    • Signature attack: Diamond Dust.
  • Odin, Dark Divinity (FATE, Urth'due south Fount) — Summoner: Eureka (although the actual cardinal, Zantetsuken, tin can enthrall whomever touches information technology, making the next wielder get Odin).
    • Signature attack: Shin-Zantetsuken.
  • Enkidu, One-time Friend (Boxing in the Big Continue) — Summoner: Gilgamesh.
    • Signature attack: Missiles.
  • Phoenix, Fundamental of Rebirth (IC-06 Principal Bridge) — Summoner: Louisoix.
    • Signature attack: Flames of Rebirth.
  • Bahamut, Dreadwyrm (The Burning Heart as Bahamut Prime) — Summoner: Dragons of Meracydia.
    • Signature attack: Teraflare.

Final Fantasy XIV: Heavensward [ ]

  • Bismarck, Lord of the Mists (The Endless Bluish) — Beast Tribe: Vanu Vanu.
    • Signature attack: Breach Blast.
  • Ravana, Lord of the Hive (Thok ast Thok) — Beast Tribe: Gnath.
    • Signature attacks: Encarmine Fuller and Chandrahas.
  • King Thordan & his Knights Twelve, the Knights of the Circular (The Singularity Reactor) — Summoner: Archbishop Thordan VII and the Heavens' Ward.
    • Signature set on: Ultimate End
  • Alexander, The Creator (Soul of the Creator every bit Alexander Prime number) — Beast Tribe: Goblins of the Illuminati faction.
    • Signature attack: Divine Judgment.
  • Sephirot, The Fiend, (Containment Bay S1T7) — Summoner: Meracydian Tree Race.
    • Signature attack: Ein Sof Ohr
  • Sophia, The Goddess, (Containment Bay P1T6) — Summoner: Meracydian Nation of multiple races.
    • Signature attack: The Scales of Wisdom
  • Zurvan, The Demon, (Containment Bay Z1T9) — Summoner: Meracydian Centaur Race.
    • Signature attack: Ahura Mazda

Final Fantasy XIV: Stormblood [ ]

  • Susano, Lord of the Revel (The Pool of Tribute) — Beast Tribe: Kojin
    • Signature attack: Ame no Murakumo
  • Lakshmi, Lady of Bliss (Emanation) — Beast Tribe: Ananta
    • Signature assault: Alluring Comprehend
  • Shinryu, the Worm (The Royal Menagerie) — Summoner: The Griffin
    • Signature attack: Protostar
  • Tsukuyomi, Goddess of the Moon and Divinity of Night (Castrum Fluminis) — Summoner: Yotsuyu goe Brutus, Creature Tribe: Kojin
    • Signature attack: Nightbloom
  • Eureka — Summoner: Unknown
    • Signature attack: Unknown (Eureka is never fought straight)
    • Completion of the Baldesion Arsenal reveals that the bosses fought inside are considered to be primals in their own right. Like Odin in a higher place, the real primal is the weapon.
  • Art & Owain (The Baldesion Arsenal) - Summoner: Eureka (Ostralltach & Moralltach)
  • Raiden (The Baldesion Armory) - Summoner: Eureka (Shin-Zantetsuken)
    • Signature attack: Ultimate Zantetsuken
  • Accented Virtue (The Baldesion Arsenal) - Summoner: Eureka (Virtuous Lance)
  • Proto-Ozma (The Baldesion Arsenal) - Summoner: Eureka
    • Signature attack: Blackness Hole

Final Fantasy 14: Shadowbringers [ ]

  • Zodiark, the "one true god" — Summoners: Ascians
  • Hydaelyn, the Mothercrystal — Summoners: Ascian splinter faction
  • Leviathan, Heritor of the Whorl (Eden'due south Gate: Overflowing) — Summoners: Warrior of Calorie-free and Ryne
  • Titan, Heritor of Crags (Eden's Gate: Sepulture) — Summoners: Warrior of Light and Ryne
  • Ramuh, Heritor of Levin (Eden'southward Verse: Fulmination) — Summoners: Warrior of Lite and Ryne
  • Garuda, Heritor of the Vortex (Eden's Verse: Furor) — Summoners: Warrior of Light and Ryne
  • Ifrit, Heritor of the Inferno (Eden'due south Poetry: Furor) — Summoners: Warrior of Light and Ryne
  • Raktapaksa, Heritor of Fury (Eden'south Poesy: Furor) — Fusion of Garuda and Ifrit
  • Shiva, Heritor of Frost (Eden's Poesy: Refulgence) — Summoners: Warrior of Light and Ryne
  • The Warrior of Low-cal (The Seat of Sacrifice) — Summoner: Elidibus
    • Signature attack: Ultimate Crossover

Arcanist summons [ ]

The Arcanist chore tin summon their pets to boxing. The summon abilities are altered depending on what Soul Crystal, if whatever, the player has equipped:

Summoners can use Egi Glamours to alter the advent of their Egis to appear a different summon. The currently available glamours are the Emerald and Topaz Carbuncles, as well as the Ruby Carbuncle, which is non normally bachelor to players just is summoned past Alphinaud and Urianger throughout the storyline. Alphinaud besides learns to summon the Obsidian and Moonstone Carbuncles, neither of which are currently bachelor to the player as summons or glamours.

In addition, Tristan Nightflicker can summon a night version of Ifrit-Egi known as Belias-Egi during the "Primal Burdens" Summoner chore quest.

Though non classified a traditional summon, an adventurer's chocobo companion can be summoned to fight alongside them, regardless of the adventurer's course, and controlled in a manner akin to an Arcanist's summons.

Final Fantasy 15 [ ]

Titan summoned.

Astrals are half dozen god-similar beings inhabiting Eos, worshiped by its population as deities. Noctis Lucis Caelum sets out on a pilgrimage to obtain their power later on his homeland is invaded. Each astral has a different ritual to acquire them. In one case they are obtained, the summoning prompt comes up randomly depending on the terrain and how drastic the actor'south state of affairs is in boxing. Summon impairment tin can break the damage limit, and grows in strength the higher Noctis'south level is.

  • Titan, God of Earth, whose summon ability is Gaia'south Wrath
  • Ramuh, God of the Storm, whose summon ability is Judgment Bolt
  • Leviathan, Goddess of the Seas, whose summon ability is Tidal Wave
  • Shiva, Goddess of Ice, whose summon ability is Diamond Grit
  • Bahamut, God of State of war, whose summon ability is Ultima Sword. Only summoned in story sequences.
  • Ifrit, God of Burn, whose summon ability is Hellfire. A rogue Astral, he cannot be summoned by Noctis, instead fighting alongside Ardyn Izunia, completely nether his influence. In Last Fantasy Xv: Episode Ardyn, he performs Hellfire in a cutscene.

Adventurer from Another Globe collaboration quest adds Garuda as a summon who is a Messenger rather than an Astral. In the same vein, the Messenger Carbuncle appears equally a pseudo-summon; it cannot be summoned with the Summon command, but can appear in Like shooting fish in a barrel Style to salvage the player from a Game Over when the political party leader is Downed.

Final Fantasy Tactics [ ]

Ramuh.

Espers (Summon Monsters on the PlayStation) tin exist summoned by Summoners and units equipped with the Summon control. Espers are bought by using acquired Job Points, except for Zodiark, which has to exist cast on the Summoner to larn it.

  • Moogle - "Moogle Charm"
  • Shiva - "Glacial Shards"
  • Ramuh - "Judgment Bolt"
  • Ifrit - "Infernal Blaze"
  • Titan - "Gaia's Wrath"
  • Golem - "Earthen Wall"
  • Carbuncle - "Ruby Light"
  • Bahamut - "Megaflare"
  • Odin - "Obliteration"
  • Leviathan - "Tidal Wave"
  • Salamander - "Wyrmfire"
  • Sylph - "Whispering Wind"
  • Faerie - "Fey Low-cal"
  • Lich - "Descending Darkness"
  • Cyclops - "Climactic Fear"
  • Zodiark - "Darkening Cloud"

Additionally, the boss Elidibus can summon Midgardsormr.

Final Fantasy Tactics Advance [ ]

Carbuncle.

There are two different types of summons: The viera Summoners, who can summon a creature to deal damage, and the Totema, whom everyone tin summon.

Viera summoners tin can summon the post-obit summon creatures:

  • Unicorn
  • Ifrit
  • Ramuh
  • Shiva
  • Kirin
  • Carbuncle
  • Phoenix
  • Madeen

Moogle Animists can randomly summon one of the eight viera Summoner creatures using the Friend power. Because the summon is random, the targets may be damaged or healed depending on who is called.

All characters are able to summon a Totema once they accept acquired ten Judge Points. Dissimilar Illusionists' Phantasm Skills, Totema attacks never miss their target. To summon a Totema, Marche Radiuju and his association must defeat the different Totemas in the storyline.

Each race has its own Totema to summon:

  • Famfrit, the Totema of the Moogles.
  • Ultima, the Totema of the nu mou.
  • Adrammelech, the Totema of the Bangaa.
  • Exodus, the Totema of the Viera.
  • Mateus, the Totema of the Humans.

Final Fantasy Tactics A2: Grimoire of the Rift [ ]

Belias.

In that location are two types of summons: the viera Summoners, who tin summon some of the recurring summon creatures of the series to bargain impairment, heal or grant buffs in an expanse, or the Scions, whom anyone tin summon upon equipping the Scion's corresponding accompaniment.

Viera can summon the post-obit summon creatures:

  • Unicorn
  • Ifrit
  • Ramuh
  • Shiva
  • Kirin
  • Carbuncle
  • Phoenix
  • Maduin

Moogle Animists tin randomly summon one of the 8 viera Summoner creatures using the ability Friend. Because the summon is random, the spell can either harm or heal targets on either team.

Characters can summon the Espers from Terminal Fantasy XII, now named Scions, using their Smash Gauge. They must equip the Scion's correspondent accessory to summon him, and each Scion tin can but be summoned once per battle. Scions have the widest range of furnishings, from dealing elemental damage or status ailments to the enemy, to healing the party, or even to attempt to defeat both sides.

Crystal Defenders [ ]

Ifrit summoned into battle in the WiiWare version.

Once per wave, players have the option of using crystals to summon a powerful Esper who tin aid a party by dealing damage to monsters, or granting units with beneficial furnishings. Espers cannot exist summoned if a party does not possess at least six crystals, or 3 in the example of W3.

W1 Espers

  • Phoenix: Summon the spirit animate being Phoenix for the cost of five crystals to double the party's assail power and range for the duration of ane moving ridge.
  • Ramuh: Summon the gigas Ramuh for the toll of five crystals to bargain damage to all monsters and lower their speed for the duration of one wave.

W2 Espers

  • Ifrit: Summon the gigas Ifrit for the cost of 5 crystals to bargain impairment to all monsters in an surface area.
  • Carbuncle: Summon the sprite Carbuncle for the toll of five crystals to nullify resistances of all monsters in an area.

W3 Espers

  • Chocobo: Summon a herd of Chocobos for the toll of 2 crystals to deal impairment to all monsters in the area. The damage caused is depression.
  • Unicorn: Summon the spirit beast Unicorn for the price of five crystals to double your party's attack power and speed for the elapsing of ane wave.

Final Fantasy Type-0 [ ]

Diabolos.

Recurring summons appear as Eidolons in the world of Orience as the physical manifestation of powerful beings, birthed from the Vermilion Bird Crystal to protect the Dominion of Rubrum. They are summoned at the cost of a life, with the nearly powerful and forbidden Verboten Eidolons requiring thousands of sacrifices to summon.

Eidolons are categorized by six main classes, and in each class are stronger incarnations of that Eidolon.

Ifrit Course
  • Ifrit
  • Firebrand
  • Rubicante
  • Vulcan
  • Cataclysm
  • Ignis
Golem Grade
  • Golem
  • Gigas
  • Troll
  • Ogre
  • Titan
  • Dwarf Golem
Shiva Grade
  • Shiva
  • Shankara
  • Petite Shiva
Odin Grade
  • Odin
  • Grimnir
Diabolos Class
  • Diabolos
  • Balberith
  • Astaroth
Bahamut Class
  • Bahamut
  • Neo Bahamut
  • Bahamut Null

In that location are also immensely powerful Eidolons known as Verboten Eidolons (秘匿大軍神, Hitoku Dai Kunshin ?, lit. Confidential State of war Gods) mentioned in the story:

  • Alexander
  • Ramuh
  • Leviathan
  • Knights of the Round

Final Fantasy Crystal Chronicles: My Life every bit a Darklord [ ]

Little Pirate.

For her endeavor at world conquest, Mira has taken up the fine art of Summoning, calling monsters and apparitions resembling certain heroes of Final Fantasy IV: The Subsequently Years and Final Fantasy Crystal Chronicles: My Life as a King to defend her belfry.

  • Abaddon
  • Ahriman
  • Behemoth
  • Bomb
  • Chimera
  • Coeurl
  • Decease Knight
  • Gigas
  • Goblin
  • Kain
  • Little Pirate
  • Minion
  • Mu
  • Ochu
  • Palom
  • Shade
  • Scorpion
  • Sphere
  • Tentacle

Final Fantasy Dimensions [ ]

Eidolons tin can be summoned past Summoners and by characters equipped with "Summon LV" ability. The Eidolons are divided in different levels, and the summoner tin can only summon Eidolons up to the level they accept learned. The player initially starts with but i summon, but more can be found during progress.

Level 1
  • Sylph
  • Chocobo
Level ii
  • Ramuh
  • Titan
Level 3
  • Shiva
  • Ifrit
Level 4
  • Phoenix
  • Odin
Level 5
  • Unicorn
  • Leviathan
Level half-dozen
  • Alexander
  • Diabolos
Level 7
  • Argy
  • Bahamut

Final Fantasy Dimensions Ii [ ]

Mootie an infant stage summon.

Currently, there are a total of 63 different summons, each of which have three ranks. Each rank of a summon is more powerful than the last and has an upgraded advent.

Summons can be obtained through story quests, side quests, exchanging Space-Time points, and seasonal event quests available to the thespian community. In addition, certain summons can be purchased through the game's cash shop.

In addition, the character Mootie is the newborn infant form of a summon creature.

Nighttime-elemental
  • Anima
  • Atomos
  • Black Chocobo
  • Cait Sith
  • Diabolos
  • Dullahan
  • Fenrir
  • Woods Chocobo
  • Glasya Labolas
  • Hades
  • Iris
  • Moogle
Earth-elemental
  • Catoblepas
  • Chocobo
  • Genbu
  • Gigantuar
  • Golem
  • Hecatoncheir
  • Malboro
  • Titan
Burn-elemental
  • Bomb
  • Brynhildr
  • Cerberus
  • Foron
  • Goblin
  • Ifrit
  • Lady Bomb
  • Lamia Queen
  • Mom Bomb
  • Phoenix
  • Sandy
  • Suzaku
  • Yojimbo
Light-elemental
  • Alexander
  • Aira
  • Ark
  • Carbuncle
  • Kirin
  • Lakshmi
  • Maduin
  • Seraph
  • Unicorn
  • Valkyrie
  • White chocobo
Water-elemental
  • Cindy
  • Leviathan
  • Magic Pot
  • Mandragora
  • Mermaid
  • Mindflayer
  • Seiryu
  • Shiva
  • Shiva α
  • Siren
  • Tonberry

Dissidia Final Fantasy [ ]

Magic Pot summoned.

Forty summons announced and tin be equipped prior to fighting and are represented by red orbs over the histrion'southward health bar. Some summons have two appearances: i for their "Auto" version, and one for their normal version.

The "Auto" version acts on a condition, usually a Dauntless Intermission or HP Set on, while normal versions must be triggered by pressing Circle and Right shoulder button. The normal version is more powerful than the "Car" one when numerical values are at pale.

Dissidia 012 Final Fantasy [ ]

Behemothic of Babil summoned.

All forty summons return, in addition to viii new summons.

  • Brynhildr
  • Calcabrina
  • Syldra
  • Ultima
  • Land Worm
  • Hecatoncheir
  • Giant of Babil
  • Zalera

Dissidia Final Fantasy Opera Omnia [ ]

  • Chocobo
  • Sylph
  • Ifrit
  • Shiva
  • Ramuh
  • Odin
  • Leviathan
  • Alexander
  • Brothers
  • Pandemona
  • Bahamut
  • Diabolos

Last Fantasy Airborne Brigade [ ]

Odin.

The summons are divided betwixt Espers and Legends. Espers are recurring summoned monsters from the Concluding Fantasy serial, and Legends are characters from the series, using their signature attacks when summoned to boxing.

Final Fantasy All the Bravest [ ]

The summons are character specific:

  • Bahamut (Summoner)
  • Mist Dragon (Rydia)
  • Titan (Krile)
  • Odin (Krile)
  • Madeen (Eiko)
  • Valefor (Yuna)

Terminal Fantasy Record Keeper [ ]

Certain characters can use summons later crafting them. They are unique among abilities in that they tin be used their hone amount +1, and that they just go 1 boosted utilise per hone.

ane★ Summons
  • Bomb
  • Goblin
two★ Summons
  • Chocobo
  • Dragon
  • Kirin
3★ Summons
  • Shiva
  • Ramuh
  • Ifrit
4★ Summons
  • Syldra
  • Leviathan
  • Maduin
  • Phoenix
  • Valefor
  • Carbuncle
  • Ixion
  • Alexander
  • Quetzalcoatl
  • Cactaur
  • Orthros
  • Fat Chocobo
five★ Summons
  • Odin
  • Bahamut
  • Titan
  • Ultima Weapon
  • Tiamat
  • Ogopogo
  • Madeen
six★ Summons
  • Neo Bahamut
  • Valigarmanda

Final Fantasy: Unlimited [ ]

Gun Dragon.

By using the power of the Magun and loading the appropriate soil, the main character Kaze can summon a whole host of summons. With his partner, Moogle, he tin can fifty-fifty upgrade some summons.

  • Atomos
  • Bismarck
  • Gun Dragon
  • Ifrit
  • Ixion (likewise Ixion Type-Naught)
  • Falling star Chief
  • Moogle
  • Odin
  • Phoenix (also Giga-Phoenix)
  • Shiva
  • Titan
  • Typhoon

Summons by other characters include:

  • SwordDragon, summoned by Makenshi and Madoushi.
  • KigenDragon summoned by Lisa Pacifist.

Final Fantasy: Unlimited After [ ]

  • Alexander
  • Anima
  • Hades
  • Knights of the Round
  • Raiden
  • Tri-Disaster

Non-Last Fantasy invitee appearances [ ]

Bravely Default [ ]

Summons tin can be used by the Summoner and Conjurer job classes, and through their respective skillsets Summoning and Invocation. Summoners cast unblockable offensive magic of a specific element, while Conjurers can utilize summons to increase their stats in battle.

  • Girtablulu
  • Hresvelgr
  • Ziusudra's Sin
  • Promethean Burn down
  • Deus Ex
  • Susano-o

In that location is likewise a control named Summon Friend where the player can send a motility to other players or employ a motion somebody else has sent them via online or StreetPass interactions.

Bravely 2nd: Finish Layer [ ]

Summons can exist used by the Summoner task through their Summoning command.

  • Hresvelgr
  • Deus Ex
  • Ziusudra's Sin
  • Promethean Fire
  • Girtablulu
  • Charybdis
  • Amaterasu
  • Susano-o

The Summon Friend command makes a render, and has the same effect as the ane from the previous game.

Bahamut Lagoon [ ]

Many Terminal Fantasy summons appear, the summoner Yoyo and Sendak can summon the Holy Dragons to aid the party in their battles.

  • Valitora
  • Leviathan
  • Garuda
  • Jormungand
  • Hyperion
  • Bahamut
  • Alexander

Crystal Conquest [ ]

Collecting one hundred crystal shards volition allow the histrion to summon a summoned monster.

  • Diabolos
  • Odin
  • Titan

Antiquarian Carnevale [ ]

Carbuncle appears has one of many summoned beasts.

Impresario-ffvi-ios.png This department in Antiquarian Carnevale is empty or needs to be expanded. You tin aid the Final Fantasy Wiki by expanding it.

Etymology [ ]

Evocation is the human activity of calling upon or summoning a spirit, demon, god or other supernatural agent, in the Western mystery tradition. Comparable practices exist in many religions and magical traditions and may utilise the use of mind-altering substances with and without uttered discussion formulas.

mcleodfultentreske.blogspot.com

Source: https://finalfantasy.fandom.com/wiki/List_of_summons

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